Saturday, 29 September 2012

Game Rules - Health, Hits 'n' bits!



  Attack - As a primary attack the 'attacker' has a base hit of 32 and a secondary that doesn't do damage but uses an electric shock that numbs the attackers hit by 10 for two goes the attacker can only hit an enemy if the enemy is in a one square parallel the attacker is the only player that can move one or two spaces depending on the rotation of go.





The ranger can hit an enemy from three squeres away in any direction (it doesn't have to be in a straight line) the ranger has only 5 arrows to use against enemies each arrow is of a weaker strenth so that archers arn't overpowered each arrow we found had to be at a strenth of 15 and the secondary has a streanth of 30 so that ranger isn't at a disadvantage from a distence







The Mage can also use a ranged attack under the secondary attack but only can hit from 2 squeres away aswell each blast from a mage's attack comes in at at 16. The mage also uses a close range primary attacks each attack from the primary comes in at 27 per hit the mage has a overall hitpoint count of 100

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