Tuesday, 18 September 2012

Characters and Gameplay


Characters and Gameplay

Our Game is very relient on characters and there moves, We as Team Pentagon like to explain our game as a combat based 5 player chess with each player instead of using chess pieces to play you use different moves on a 'Battle Card' as explained on the battle cards post all five players spawn in 5 different edges of the pentagon shaped board and they all battle it out using there own special abilities and who ever is left at the end of the fight is declared the winner of the battle.

                                                                     
                                                                          Gameplay

 During fights it's essential to use THEIR players ability to it's maximum efficiency in a fight which is essential to our combat play style and gameplay to allow different players with smarter combat decisions to play stronger and win battles, winning the game. It's a case of the better player rather than the better character this was an essential rule in our production of the game.




Attack is a fast nimble player, in fact the attacker the most mobile character on the board who can deal an average range of damage on a steady basis the character used for attack is Icky made by me his off topic moves involve electrical surges that stun the opposition and allow the player to have a slight edge in a battle and it's main attack of two sword slashes to unleash an average dealing hit





Healers are the only characters on the board including all utilities that came actively heal themselves during combat based on the damage last dealt from an attacking opponent (During a fight) the healer can move freely around the board not as fast as the attacker, The healer can deal out a basic level of damage slightly less than an attacker.






Magic is a range based attack with the ability to attack close range and aswell as the chance to hit from two squeres away the mage has a very distinct hitpoints to power ratio 


The range is a 3 squere away hitting mad house that can also hit close range the HP for the ranger is fairly high the ranger has also a very strong utility range.

The tank has the ability one the first go to use a powerful, explosive alpha strike teqnique that has a massive 62 hit thats enough to ruin someones day the tank has a strong HP threshold and can keep delivering the punishment but on a weaker scale after the Alpha strike has been used, the tank has a great advantage but trust me when i saw it isn't overpowered!

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