Sunday 30 September 2012

The Video We never used.

















The Video.

I made a video to introduce new players to our game but it didn't go down well so we decided to can it off and leave it but alot of effort went into it and i feel that it wasn't a good idea anyway either way it was all fine the video was produced using many diffrent softwares at a basic to intermidiete level the softwares used were...


CINEMA 4D R13
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AFTER EFFECTS CS4 (Optical Flares & Twitch)
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AFTER EFFECTS CS6 (ROTOSCOPING)
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SONY VEGAS 10 (Audio Sync Cue's and Transitions, Frame Contrast)
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Action Essentials 2 (Video Sample Extra's)
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 Cinematic Audio Samples (Swooshes & Impacts)

The video was fairly easy for me to make i'm a self taught editer that has done these things before so no skin off my back!

You can view the video on YouTube registered on this account follow the link below

Induction Disengadged..

About the Project.


The project is over and i am happy with the end result of the project, would have been nice to get more help with the work because to honest apart from Connan and Ishy the rest of our group felt that they deserved credit for the project simply because they ONLY provided there character's.. All the work was entirely created by Me and Connan. ALONE. From the Battle Cards, Boards, Player stats, Balencing Stats, charecter logo's providing idea's for improvements and to be honest i felt that we had done all the work for them. This project was a pleasure to work with for all the hours me and connan spent working on blogs as well as 'green stuff' models sadly i didn't get chance to paint mine because to honest i was to busy helping my lay about 'Team-mates' finish photoshop pieces that was mean't to be finished in summer holidays 5 weeks ago. Much Credit is to be given to mates like connan with us two constantly having to juggle modelling, Blogging, Game work and doing a hell of a task of making peers work.

 

Logo Re-visit





 Here is a list of all the the logo's for the charecters connan decided to re-make a final is to chosen below.












Here is the list of finished art that connan drew exclusively by himself it's a new replacement that is to printed on the final board my old logo's will be discarded also it would be nice if you ignore any old posts that use the old logo's!

HP, Utility and Attack Stats!

      Here are the primary and secondary attacks the description is explaining the secondary attack all damage in game is to be modifide by the damege modifiyer


 Here are all the players hitpoint base's


Here are the utilities all of them will be used like a kill streak i.e the first utility will be able to use after the eighth turn whilst the second will be aloud to be used after the twelth turn, the antichase will only be aloud to use after the player has been in a locked chase situation with the enemy following your charecter in order to finish him the anti-chase will eliminate the chase and 'bound to die' situation as found in play tests.





Saturday 29 September 2012

Ceija.. The Collection.. Aftershave by Jasdev



   

   Here is a photograph provided by connan here you can see all the objects that makes our Game


 On the far right you can our games damage modifier it's purpose is to change everyones attack base, everytime someone roles the dice the outcomes are +1, +2, +3, -1, -2, -3 so whenever an attack is issued it goes through the modifier the idea is that it provides varieation for each game and provides a little more sparkle to our gameplay.

Presentation of the Battle card






 Luna's Battle Card












   Louis Vee Battle Card





 K1's Battle Card





   Hyo Kyong Battle Card





   My Battle Card

Game Rules - Health, Hits 'n' bits!



  Attack - As a primary attack the 'attacker' has a base hit of 32 and a secondary that doesn't do damage but uses an electric shock that numbs the attackers hit by 10 for two goes the attacker can only hit an enemy if the enemy is in a one square parallel the attacker is the only player that can move one or two spaces depending on the rotation of go.





The ranger can hit an enemy from three squeres away in any direction (it doesn't have to be in a straight line) the ranger has only 5 arrows to use against enemies each arrow is of a weaker strenth so that archers arn't overpowered each arrow we found had to be at a strenth of 15 and the secondary has a streanth of 30 so that ranger isn't at a disadvantage from a distence







The Mage can also use a ranged attack under the secondary attack but only can hit from 2 squeres away aswell each blast from a mage's attack comes in at at 16. The mage also uses a close range primary attacks each attack from the primary comes in at 27 per hit the mage has a overall hitpoint count of 100